Product Details
Publisher: O'Reilly Media, Inc.Publish Date: Dec 3 2008
ISBN: 0596521952
Edition: 1
Binding: Paperback
Dimensions: 7.00 x 9.10 x 1.20 inches
Weight: 1.50 pounds
Pages: 506 pages
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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
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Editorial ReviewsProduct DescriptionDo you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effectsDelve into high-level shader language (HLSL) and introductory artificial intelligence conceptsDevelop three complete and exciting games using 2D,3D and multiplayer conceptsDevelop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Product DetailsPublisher: O'Reilly Media, Inc.Publish Date: Dec 3 2008 ISBN: 0596521952 Edition: 1 Binding: Paperback Dimensions: 7.00 x 9.10 x 1.20 inches Weight: 1.50 pounds Pages: 506 pages |